Getting Started

Nomen Ipsa is an action RPG where you fight bosses, earn renown, and climb the leaderboards alongside other players.

After creating an account and logging in, you can create up to three characters, each with a different vocation. Choose a server region and jump straight into the action.

Quick start
  1. Download and install the client.
  2. Create an account or sign in with Steam.
  3. Create a character and pick your vocation.
  4. Join a world and start fighting.

Characters

Each account supports up to three characters. Characters are tied to a specific server region and cannot be transferred.

Your character accumulates renown over time. This is the primary measure of your progress and is displayed on the leaderboards.

Character stats
StatDescription
LevelIncreases as your character progresses.
RenownLifetime prestige. Never decreases.
GoldCurrency. Spent in the shop and on upgrades.
BountyPoints earned by completing daily and weekly bounties.

Vocations

When creating a character, you choose a vocation that determines your playstyle. Vocations cannot be changed after creation.

VocationRolePlaystyle
WarriorTank / MeleeHigh durability, fights up close. Excels at holding boss attention.
RangerRanged DPSAttacks from a distance. Fragile but deals consistent damage.
MageBurst DPSPowerful spells with cooldowns. High risk, high reward.
ClericSupportHeals allies and buffs the party. Scales well in larger groups.

Combat

Combat in Nomen Ipsa is real-time. You move your character, aim skills, and react to boss telegraphs. Every fight has a timer which affects your final score.

Damage types
  • Physical: blocked by armour. Most warrior and ranger attacks.
  • Magical: reduced by resistance. All mage spells.
  • True: bypasses all defences. Rare. Usually from boss abilities.
Difficulty modifiers

Each boss encounter can be started on Easy, Normal or Hard difficulty. Higher difficulty multiplies the score you earn but also increases boss health and damage.


Bosses

Bosses are the core of Nomen Ipsa. Each boss has a set of phase-based attacks and a unique arena.

Defeating a boss earns you a Boss Battle score based on your total time, difficulty, and party size. Solo kills at Hard difficulty rank highest.

Boss phases

Most bosses have two or three phases triggered at health thresholds (e.g. 70% and 30%). Phase transitions are accompanied by a brief invulnerability window, so use it to reposition.

Tips
  • Watch the telegraph animations. Every lethal move has a wind-up.
  • Don't stack: most AoE patterns target the group's centroid.
  • Phase transitions reset aggro. Tanks should taunt immediately.

Affixes

Affixes are optional modifiers layered on top of a boss encounter, independent of its difficulty. They twist the rules of a fight: sweetening the rewards, packing the arena, or toughening the boss.

Affixes appear on streak runs. Every streak encounter rolls at least one affix; there is a chance for a second, and (only if the second landed) a chance for a third. Affixes are always distinct, so no fight repeats the same one twice.

Existing affixes
AffixEffect
HealthyThe boss starts with 50% more health. A pure stat boost: it doesn't change how the boss fights.
OpulentGreases the fight with gold: ordinary (non-summoned) mobs drop gold every time instead of by chance, and every hit on the boss has a small chance to spill an extra gold drop for the attacker.
GenerousVictory drops a second boss-loot chest, identical to the first: double the reward for the same kill.
CrowdedSwells the pre-boss waves with extra mobs, making the run in to the boss crowded and intense.
HauntedGuarantees a Spectre joins the boss fight, adding an extra threat you'll have to handle alongside the boss.
HastenedEvery character in the party moves 15% faster for the whole encounter, making dodges and repositioning far more forgiving.
MendingEvery few seconds the boss channels a short heal, knitting back a slice of its maximum health without ever breaking off its attack. Watch the cast bar: a fight you were winning can slip away if the heals keep landing.

Parties

You can fight bosses solo or in a party of up to four. Leaderboard scores are tracked separately per party size, so a duo kill only competes against other duo kills.

Party roles

There are no forced roles: you can bring four warriors if you want. However, mixed parties tend to clear faster and earn higher scores.

Credit

Score credit is shared equally among all party members who were alive at the kill. A member who disconnected before the kill receives no credit.


Bounties

Bounties are optional objectives that reset on a daily or weekly schedule. Completing them awards Bounty Points, which feed into a separate leaderboard.

Bounty types
  • Daily: simple tasks like "kill a boss on Hard or higher" or "deal 50,000 damage in a single fight". Resets at midnight UTC.
  • Weekly: more demanding, e.g. "win 10 boss fights" or "complete a fight without any party member dying". Resets every Monday.

Leaderboards

Regional leaderboards update after scored events. Select Global to browse standings across all regions. Regional scores are forwarded to the global leaderboard, so global standings may lag while updates are being delivered. You can filter by server, category, boss, and party size.

Categories
CategoryWhat it measures
RenownLifetime renown accumulated by your character.
Boss BattleFastest kill of each boss per party size and difficulty.
Time AttackMost kills in a timed session.
Gold HeldHighest gold balance ever recorded.
Gold EarnedTotal gold earned across all time.
Gold SpentTotal gold spent across all time.
BountyCumulative bounty points.

Your personal rank in each category is shown on your account page.